Thursday, 20 May 2010

Euro Gamer Expo 2010!

Hey there! Long time no update! (AGAIN!)

But we have some goddamn exciting news for you all!

I - and along with whoever tags with - will be bringing you full coverage of the Euro Gamer Expo in October!

All the newest games and stuff too! It's gonna be awesome sauces!

More reviews and other items for you to read, coming soon!

Friday, 26 March 2010

Its Mario! New! For the Wii!

OK, here's my opinion in New Super Mario Bros. Wii - It's great.
Proper gaming gold, and just the kind of software the wii desperately needs.
You probably all know the storyline by now - Peach is kidnapped by Bowser (or in this case, Bowser Jr. and his cronies,) and Mario embarks on an epic adventure to rescue her.
Much awesomeness occurs...
MULTIPLAYER: A much hyped element of NSMBW was the multiplayer - mario, luigi, and two toads can all play together. The multiplayer is great fun with a couple of friends, although it is often a mad rush to survive, and playing the game properly with more that one person can be quite difficult.
CONTROLS: NSMBW uses the wiimote turned on its side, with the D-pad and the 1 and 2 buttons used like a NES pad. Shaking the remote makes mario spin, a la mario galaxy, but this doesn't do much unless you have the propeller powerup (more on that later.) Tilting the remote on various levels controls mario's different contraptions, for some interesting level design. Overall, the controls are fine and not uncomfortable.
GRAPHICS: The game is in 2-D with 3-D sprites and level maps. It all looks nice and shiny, but doesn't push the wii to its limits like metroid or galaxy does. However, the graphics are very pleasing to the eye.
LEVEL DESIGN: Luckily, NSMBW doesn't copy the earlier DS version of NSMB. There are lots of interesting new level desings, even on world 1-1. Rotating wheels, sting rays, mechanical platforms, flying blocks and the new powerups add much needed variation to the mario formula. While a little more change wouldn't hurt (the basic premise is always the same - complete levels, do mid world castle, more levels, end castle, next world) but the game manages to feel fresh over the 8 worlds. Two new powerups have been added - the propeller suit, which send you flying into the air with a flick of the wiimote, is fun to use, and vital to reach hard places. The blue koopa shell from the ds version has been replaced by a penguin suit, which is adorable - you can slide, throw snowballs and swim well, but its not that useful. Other powerups include the mini mushroom, fire and ice flowers and of course, the super mushroom!
DIFFICULTY: I enjoyed the difficulty curve. It was tricker than the DS version and provided some proper challenge. For noobs, the super guide pops up if you fail a level 8 time in a row. It plays through for you, but no secrets are revealed. Its a good idea that makes the game more accessible and you can ignore it if you want.
This is a very solid, well made game and a worthy part of the mario series. Get it now!

The Bat Strikes Again.

Hallo there.

Recently, I bought that Batman game from 2009. You know the one that everyone raved over? Yeah. I picked it up for 15 quid. A steal and a half. So, what did I think of it?

Upsides!

You Beaut! : The game is stunning. It's gritty, yet a feel of the old Animated Series feel to it. It's over the top, but to a degree of reason, and it's also very detailed. The landscape changes as the game goes on, the Batman model begins to show blood, cuts, and tears on his suit as the game progresses. I noticed in one section of the game, Batman leaps and skids into the dirt, and from the on, his knee caps stayed a little bit muddy. It's fine touches like these that make a game so great. The other character also look incredibly detailed. The Joker is nimbly and prances around as he should, Harley Quinn was given a make over - which thankfully they acknowledged - and even the supporting character that might only last five to ten minutes on screen, are also immensely fleshed out. The detective mode is also really cool to look through.

Voice Acting : Oh. Good. Lord. Best voice acting in any game to date. With the ORIGINAL CAST from the animated series, (my favourite interpretation of Batman to date,) doing most of the voices, it just brings the characters, game and experience to another level. It's fantastic to hear Mark Hamill laugh and taunt you as you progress, and some of the dialogue written for the Joker is fantastic. Genuinely funny too. The banter between Batman and many of the characters is superb too, and it feels very well put together.

I know you! : The interview tapes and cameos from many of the characters from the Batman series are either subtle, or very in your face. With Clayface, Riddler, and a very subtle hint to Mr Freeze all locked up in the game, it is just brilliant to see them all. The interview tapes are nicely done, and add to the fiction of the universe if you aren't a massive BatNerd like me.

Stealth Done Well : I'm not a huge stealth fan, and will usually go in guns-a-blazing. I do enjoy a spot of Metal Gear and also enjoyed the Splinter Cell Conviction Demo they just released, (any other Splinter Cell games I hated with a passion.) But, this game does it in it's own way. You still have the sneaking element and the hiding away bits if you screw up, but in this game, you are Batman. So you have a whole range of tactics that Snake and Sam Fisher can't even dream of.
You have these gargoyles that hang from the ceiling which you can use to climb up to and dangle villains from and very quickly grapple to another and watch the havoc ensue. You also have, "detective" vision, (which Sam seems to have nicked from Batman...) In this mode, you can see everything and everyone with a super x-ray vision. Using this to your advantage, you can silently take someone out, and still keep an eye on someone across the room in case they notice you breaking someone's neck like a tooth pick. Batman is also very easy to control, with buttons on the controller doing one thing at a time, meaning you aren't clogged up with crap while trying to avoid being turned to Bat cheese from the gun fire.

'Realism' : You are Batman. A man. Nothing more. Nothing less. Apart from the whole detective and master at the art of fighting, stealth and a whole different range of things, you are still a man. And a man can die very quickly from bullets. Even if you are in a suit, with fully upgraded health. This is very welcomed into the stealth genre. Snake seems to be a machine, sucking in bullets and stuffing his face with stolen food to heal himself, and Sam Fisher just has to hide behind a corner now, and he is fine. Where as Batman appears to die on Normal after 5 or 6 hits, and on hard mode, after 2 or 3. It's brutal, and incredibly fun.

Eat Boot! : Combat in this game is almost perfect. All combos are literally linked to the face buttons, and tie in seamlessly with each other. Start a fight with the X button, (and you can complete most fights with just the X button,) activate the counter after the little flash appears above a goons' head, leap over to the back of someone and knock them out cheaply with A, and press B to swing your cape to stun. You can also tie in some of your Batarangs and other equipment as you go along, which can help in great length. As you go along, the bad guys end up equipped with knives and stun batons, but in general they are very similar, but all good fun to fight. You feel like you have accomplished something when you take down 20 henchmen and watch Batman flip and slide all around the room with just a button press. It's simple, but incredibly complex at the same time. You can also unlock more moves as you go along, such as throws, but they aren't required and I found myself hardly using them.

Metroidvania Man : The game has a RIDICULOUS amount of unlockables, secret areas, upgrades and puzzles. Early on, you will only have the Batarang, but as you unlock more equipment, - such as explosive gel, zip lines, bat claws, and a sonic device to unlock security gates - more of the areas inaccessible to you in the beginning, open up, allowing you to delve deeper into the island. The Riddler's appearance isn't in person, but in the form of puzzles and trophies littered around the island for Batman to collect. The upgrades range from more combos, to remote controlled Batarangs and even an Ultra Bat Claw, which you can use to destroy breakable walls which the explosive gel can't reach. It is a huge game, and can take hours after finishing it off, to 100%.

A Challenge, I LIKE IT! : The challenge rooms are the only part of the game linked to online play, and even then it is just a leader board. Fair enough, this game isn't made for multiplayer, but I'm sure a mode such as Bat vs Man would suffice. These challenge rooms test your skills to a degree of impossibility. They lengthen the game quite a bit if you are after a 100% completion, and add replayability value to the game to try and rack up a higher score.

DOWNSIDES?!

How much does a wood chuck if a chuck wood wood chuck wood sdifingbpomav : The Riddler's riddles are supposed to be hard. But, I'm having such a massive ordeal trying to find them all. The scanner given to you is almost useless, with zero hints coming up to how close or how cold you are from the subject needed to complete the riddle.

Darn : The difficulty is always on a slow uprise through the whole game. That is fine by me. But, some sections are so infuriatingly hard that I had to set the controller down to cool off.

TITAN : God damn. Not only are they the most ridiculous enemies in the game, but also the most annoying. They aren't hard, oh no. But when they appear, there is either 2 of them or a whole gang to take on as well. They deal stupid damage, stupidly designed to defeat and get boring quick. They also reuse the method on Bane, and you encounter them up to 5 times. Daft, stupid, and just a pest.

Shoddy management: The downside to this game is that it hypes up the boss fights. And executes them poorly. Bane was a boring fight, (at this moment, my head is in my hands trying to figure out who I fought in the game,) Killer Croc was a mess, Harley Quinn wasn't even involved with the player, just through cut scenes, The Titans I've already discussed, and Joker? What is wrong with an old fashioned fist fight? Like in the comics? Disappointing last boss. The only decent boss encounters were the Scarecrow sections and the Poison Ivy. Scarecrow was just messed up, and they made a whole new style of play. A 2D/3D platformer/stealth. Most fun.


On the whole, the game was really enjoyable with a few minor complaints. I look forward to seeing what they make in the next one.

Lime.

Monday, 8 March 2010

Lime's Favourite Moments in Gaming (PART ONE)

Hallo.

Spoilers ahead.

So, I wanted to share my favourite moments in gaming. Let us dive into it.

In no particular order...

BioShock's first Big Daddy fight:

Oh what a doozy. Even when I first witnessed the brutality these creatures can cause to other characters surrounding me, my reactions were mixed. "Pure badass," and "Oh crap. I don't want to battle that!" But when I reached the moment, where I needed to confront such a force, I was filled with pure terror and thrill. I was weak, and he continuously towered over my characters body in anger. Taking him down and reaping the rewards was a great feeling.

Left 4 Dead's Tank:

Fearsome, huge and deadly. Seeing this bounding towards you, initiates the FPS Gamer's first reaction, "Hit S and peg it." Massive fun to fight and something to be proud of if you can kill it in single player.

Left 4 Dead 2's 'Dark Carnival' Finale:

Explosions, clowns, zombies, guns and rock 'n' roll. Only in Valve's Left 4 Dead series would these make for such a perfect combination. Along with the banter between Coach, Ellis and Nick before entering the area, the perfect crescendo of pure zombie apocalypse and rather surprisingly good Midnight Riders blaring through my speakers, I felt epicness flow from my machines.

Portal's Credit Song:

A recap of everything I've done? Dark humour? Sold. This was a pleasant surprise to end such a fantastic little game.

Mass Effect 1's Final Boss

Saren. You mother fucker. Not only did you finally reinstate my hope in a proper final boss battle at the end of my games instead of these silly final sequences found in most games. And also, you were a pretty kick ass bad guy to start with. Two sequences, resulting in a really exciting and thrilling battle. Contained with constant healing, issuing orders and poor frame rates, this could only mean the greatest boss battle in years.

Persona 4's Music:

Never has a game made me smile with J-Pop/J-Rock. Catchy, played in nearly every battle and awesome music to accompany the cutscenes and other story elements locked deep within.




Tuesday, 2 March 2010

Lead Designers in the Wards after shenanigans.


Infinity Ward has lost it's two lead designers after a little scuffle with Activision early this morning, (UK time,) with them not being seen by employees after a little meeting with the corporate giant.

Bouncers had been reported to have entered the premises, but their intentions were unknown. Presumably they were there to retrieve the belongings of Vince Zampella and Jason West without them taking anything of value to the company.

Activision have so far stated that they have breached contracts and the such. What they have done is yet to be confirmed, but so far, rumours are circulating that they have said "NO," to the companies owners, been nicking out of the wads of cash Kotick rolls around in at night or something of far greater consequences.

A lawsuit could be under way against the two, as Activision have gone and taken out a SEC filing.

My speculation, and along with many other internet dwellers, is that the two have rejected a proposal from Activision- for example, making Modern Warfare 3 in such a short space of time- or have asked for the opportunity to move on from Call of Duty franchise and begin work on another set of games.

Either way, we will continue to see Call of Duty - or similar games- from Treyarch and the rumoured third company. But with IW's top men - and the reason Kotick has such a smug grin at all times - gone and out of the picture, the magic behind seems to be fading, and another exciting franchise becomes stale and bland at the hand of Activision.

Exhibit A - Tony Hawk's games.
Exhibit B - Guitar Hero.


NEWS SOURCE - http://kotaku.com/5483492/scandal-hits-call-of-duty-devs-what-we-know-[update]

Tuesday, 9 February 2010

Some lists of games... and movies.


Just a quick post today.
The folks at IGN UK have had a look back at the past decade - the "Noughties" as people are calling it now. They've compiled a list of the top ten movies and games for each year.
Take a look. Do their decisions make sense, or do they make your teeth gnash with rage?
Do let IGN know...