Monday, 9 November 2009

Indie Review - Windosill

Windosill is the latest delightful outing from Vectorpark, a site known for their kooky drawings and amusing flash creations. In this brilliant physics-based puzzler, you control a small car/train like object and have to try and guide it through 10 richly varied levels. In each level you must find a white cube and place it in the door to advance.
Interact with objects around you to find the cube. It is this aspect of the game that makes windosill such a joy. Clicking, pulling and wobbling the various items in the game produces interesting, amusing results.
This is brought to life through Vecotrpark's wonderful animations - strange objects and creatures (especially birds) are brought to life through the art style the devs have used.

Windosill is very enjoyable, however at 10 small levels i think it is far too short. As you have to pay only £1.79 on Steam for this game, it is still worth it, but double the content would have pushed Windosill from very good to excellent. The difficulty level is good, and there are some nice moments when you figure out a puzzle that provide a sense of achievement.

Overall, a short but sweet game.

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